This is one of the few action comedies in gaming that not only succeeds at being hilarious, but thanks to the inclusion of a masterful villain (and the writer behind him), manages to craft just enough effective drama to be taken seriously without becoming maudlin in the process. Well, somewhere along the line Gearbox stopped making “real” games, and started parodying them instead – which might explain Duke Nukem Forever come to think of it – and in Borderlands 2 they flipped the tonal ratio. Thus it comes as a bit of a shock that, fully expecting my low expectations for the sequel to stay low enough throughout to win a limbo contest, I actually like the game! Especially considering the core gameplay loop – shooting foes and collecting piles of random “loot” in huge maps within an archaic quest structure – is fundamentally unchanged. Yes, I see that you’re dancing, you damnable robot. Plus, the plot (threadbare as it was) tried being grandiose and mystical but culminated in a payoff so poor it should’ve come with a SNAP card.Ĭlaptrap, the Borderlands mascot, was the primary source of misaimed “humor” in the first game. Its particular brand of low brow, space western mischief suffered from a long development cycle, starting realistic and dark before morphing into an all too sane “ zaniness” to muddled effect, complete with a sense of humor so forced it became obnoxious. It was so easy that taping your controller to a blind mongoose and shaking some maracas at it would beat the final boss given enough time. Borderlands was balanced as well as a Jenga set on ship in a storm: half the status effects were useless, the enemy AI stopped at “A”, and the player characters were overpowered enough to be in the mid-nineties CCG bearing the same name (especially Lilith). I find the constant pausing of the action to compare and contrast statistics in menus as tedious as DMV waiting lines, and the OCD collector mentality that the randomly generated “87 Bazillion” guns requires to find compelling is something I simply lack. While the premise of “ Diablo meets Doom on Texattooine”, had promise, I’m just not the type who likes to grind away for hours beating at (as Tycho of Penny Arcade eloquently described the genre) “digital piñatas” in the hopes of finding a new piece of “uber loot” that has higher numbers than the numbers I already have. I can’t exactly say I was a fan of the first Borderlands. The eponymous “Borderlands” of planet Pandora: home to psychotic villains, and only slightly less psychotic heroes! Genre: Minimally Multiplayer Online RPG-FPS Loot GrabĬampaign Running Time: 10 Hours (Story) to 80 (All Quests)Īuteurs Attached: Randy Pitchford, Mikey Neumann, Anthony Burch CLR Ī Deuxliciously Dangerous Titanic Anchored by Lunatic Antics Release Date: September 18th (US) – 21st (AU/EU), 2012
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